Mettle

Frequently Asked Questions

Last updated: November 7, 2026

The same answers are in the app, under Settings. Not here? Ask on the Discord, or see Support.

Steps

How steps count

1. Where does Mettle get my steps?

On iPhone it reads them from Apple Health, and on Android from Health Connect. Mettle only reads your steps and never writes anything back. Any phone, watch or step app that saves steps there counts.

2. Do my watch steps count?

Yes, as long as your watch's app saves its steps to Apple Health or Health Connect. Mettle uses the health app's own total, which already merges your phone and your watch. A walk with both on you is not counted twice.

3. Do steps I type in by hand count?

No. Steps added by hand in Apple Health or Health Connect never count. Settings → Step tracking tells you how many were typed in.

4. Do running, jump rope, cycling or swimming count?

Only steps count. Running and jump rope count if your phone or watch saves them as steps. A bike ride or a swim saves no steps, so it adds nothing.

5. Do treadmill steps count?

Yes, as long as your phone or watch saves them to Apple Health or Health Connect.

6. What do my steps do?
  • Damage: every step hits your squad's monster. Stronger heroes hit harder.
  • XP: your deployed hero earns 1 XP for every 10 steps.
  • Eggs: the egg you're hatching counts your steps.
  • Embers: an Epic hero in a fight earns 1 ember for every 10,000 steps.
  • Ranks and your player level are counted in steps too.
7. Does my hero earn XP when it isn't deployed?

No. Only a hero on an expedition, in a hunt, in the world raid or in a duel earns XP from your steps. If your squad hasn't started this week's expedition, your steps pay no hero there. Start one, or deploy a hero.

8. When does my hero get today's XP?

Today's XP shows on the hero's bar as you walk, and it's saved when your day ends. Steps you walk inside a hunt go to the hunt instead, and you get them as XP when you collect the hunt.

9. What is the daily 10K goal?

The first time Mettle sees 10,000 steps or more in a day, a celebration plays and the day joins your 10K streak. Reaching 7 days and 30 days in a row each earns a feat. The goal pays no coins.

10. Do the steps I walked before I joined count?

Yes, for everything but your player level, which counts from the moment you sign up. Your steps from earlier that day still count toward the 10K goal and Ranks, and toward your hero and your squad's fight once your hero is deployed.

Your day

1. When does my day start and end?

At midnight. Your own things use your phone's clock: Home's Steps, Ranks, your egg, the 10K goal and 1v1 duels. Anything about your squad's fight uses the squad's time zone.

2. Why does my squad show different steps from Home?

Home counts your day on your phone's clock, and your squad counts it on the squad's clock. If the two are in different time zones, the same walk splits into days differently. Both numbers are right.

3. I'm traveling. What changes?

Your own day follows your phone's time zone. Your squad keeps its own clock, so the fight doesn't move.

4. Do hunts follow midnight too?

No. A hunt counts the steps you walk inside its own time window, whatever the day.

5. Can I see how many steps I took on a specific day?
  • Today: Home's Steps, or Settings → Step tracking.
  • Past weeks: Home → STATS shows a bar for each day, with the week's total, daily average and best day. Tap the arrows to go back a week at a time.
  • This week in a squad: tap a day in the expedition to see your steps for it.

For an exact number on an older day, check Apple Health or Health Connect.

Syncing and wrong steps

1. How often does Mettle check my steps?

Whenever you open it, and about once an hour while it's closed. Your phone and watch pass steps to Apple Health or Health Connect every so often, so Mettle can be a little behind. On iPhone, if you swipe Mettle away, it can't check again until you open it.

2. How do I check Mettle is counting right?

Go to Settings → Step tracking. It shows what Mettle counted today next to what Apple Health or Health Connect holds, when your steps last reached Mettle and which apps they came from. A line under the numbers explains any difference.

3. What does Sync now do?

It reads your steps again and sends them to your squads and Ranks right away, like opening the app does. It can't fix a wrong number inside Apple Health or Health Connect.

4. What is Count steps live?

It's a switch on the Step tracking page that makes Home's Steps climb with each step while Mettle is open. It only changes the number on Home: damage and hunts still use the health app, and these steps never leave your phone.

5. Why don't my steps match my watch, Samsung Health or Health Connect?

Mettle reads Apple Health on iPhone and Health Connect on Android, so compare with those first. Your watch app and Samsung Health pass their steps there every so often, so Mettle can be a little behind. Open that app so it syncs, then tap Sync now in Settings → Step tracking. The Step tracking page shows both numbers side by side and explains any gap.

6. Why are my steps stuck at 0?

Open Settings → Step tracking. It shows what Mettle counted next to what your health app holds, with a line saying what's wrong.

  • iPhone: in the Health app, tap your picture, then Apps, then Mettle, and turn everything on.
  • Android: open Health Connect, allow Mettle to read Steps and Distance, and allow background reads so Mettle can count while it's closed.
  • Samsung phones: update Mettle. Older versions counted only part of a Samsung day.

Then tap Sync now.

7. My watch synced late. Do those steps still count?

Yes, they count for the day and hour you walked them. For your squad's monster, they count until the day is judged, 12 hours after the squad's midnight. A hunt waits 2 hours after its clock for late steps walked before it ran out.

8. My hunt barely moves, but my day's total is right.

Some step apps save your steps in long blocks of several hours. A hunt only sees the part of a block inside its window. If this is happening, the Step tracking page says so and names the app.

9. Can my steps for a day go down?

No. Mettle keeps the highest count it has seen for a day, even if a later read comes back lower.

Heroes

Getting and evolving heroes

1. How do I get more heroes?

You pick one free starter when you begin: Mage, Archer, Priest or Swordsman. After that you buy heroes with coins in the Shop. Commons cost 500, Uncommons 1,500 and Rares 4,000. Epics are never sold: the only way to get one is to evolve a hero.

2. Why do some heroes in the Shop show as ???

They're still locked. The card tells you what unlocks it, for example "Defeat your boss #2". Once you've done it, the hero is revealed and you can buy it.

3. How do I unlock new heroes?

Mage, Archer, Priest, Swordsman and Monk are open from the start. The rest unlock as you play: your first monster defeated, your 1st to 5th boss, 50,000 lifetime steps, or defeating every monster of an expedition. That is all six daily monsters and the Sunday boss, and they don't have to be in the same week: each one you help defeat counts, whenever you do it.

4. Can I own two of the same hero?

No, you can only have one hero from each line. Once you own any form of a line, that line disappears from the Shop. A fallen hero still counts as owned until it leaves your roster.

5. What does rarity do?

Rarity is your hero's stage in its line. Common hits for 1x damage per step and has 3 hearts. Uncommon hits for 1.15x with 4, Rare for 1.3x with 5, and Epic for 1.45x with 6.

6. How much XP does it take to evolve?

Common to Uncommon takes 1,000 XP (about 10,000 steps). Uncommon to Rare takes 7,000 XP (about 70,000 steps), and Rare to Epic takes 15,000 XP (about 150,000 steps). Some lines start at Uncommon or Rare, so they have fewer stages.

7. Do I have to tap anything to evolve?

No. Your hero evolves by itself as soon as its XP bar fills. It waits until nothing else is open, so close any sheet or popup if you don't see it. Any extra XP carries over to the next stage.

8. What changes when my hero evolves?

It takes its new form, hits harder per step and refills to its new number of hearts. The extra damage counts from that moment on, not for steps you'd already walked. What it's strong against stays the same.

9. Can I speed up evolution with potions?

Yes. XP potions in the Shop give 1,000, 3,000 or 6,000 XP, and one can evolve a hero on the spot, even more than one stage. The Shop lists their prices.

10. Can my hero go back to an earlier look?

Yes, and it's only a look. On Home, tap the hero's picture, then See evolutions, and pick any earlier form it has reached. It keeps its rarity, hearts and damage, and everyone sees that look, on your profile too.

11. How do I pick the hero on my profile?

Tap the big hero at the top of Home and pick any hero you own (you need two or more). Inside a squad, your squadmates see the hero you have there instead.

12. Can I rename my heroes?

No. A hero goes by its form's name, like Druid or Sylvan. The only name you can change is your own: tap it on Home.

XP, deploying and counters

1. How does my hero earn XP?

Your hero gets 1 XP for every 10 steps you walk, but only while it's out fighting: in a squad expedition, a hunt, a duel or the world raid. Resting heroes earn nothing. A pet adds more XP, depending on its tier.

2. I'm in three squads. Do all my heroes earn XP?

Yes. Every hero you have in a squad's expedition earns XP from the same steps. Steps you walk inside a squad hunt pay XP through that hunt when you collect it.

3. Do my steps count if I haven't deployed a hero?

Not against that squad's monster, because only a deployed hero deals damage. Until you send one, your row in the squad says "Deploy a hero": tap the expedition to pick one. Your steps still count toward your player level.

4. Can one hero fight in two places at once?

No. A hero is in one place at a time: one squad's expedition, a solo hunt, a duel or the world raid. If you're in several squads, each one needs its own hero from you.

5. Do I have to deploy my hero again every week?

Usually not. Your hero rests when the week ends. When your squad starts the new expedition, last week's hero goes back in by itself, as long as it's alive and resting.

6. Can I change my hero in the middle of the week?

Yes, once a day in each squad, for free. Tap your hero in the expedition and choose Swap hero. The old hero keeps what it walked so far today, and the new one takes over from there. You can pick any hero: one fighting in another squad or the raid trades places with yours, which uses the swap in both fights. Only a hero in a duel or on a solo hunt has to finish first.

7. My hero is Epic. Does it still earn anything?

Epic is the final form, so there's no more XP bar. Instead, an Epic in a fight earns 1 ember for every 10,000 steps, and leftover steps carry over to the next day.

8. What does "Strong against" mean?

Every monster has a trait: Undead, Mortal, Spirit, Beast, Wyrm or Giant. Every hero line is strong against one of them. If your hero matches today's monster, it deals bonus damage: +10% at Common, +15% at Uncommon, +20% at Rare and +25% at Epic. It also earns +10% XP, until it reaches Epic.

9. Where does the bonus count?

The damage counts in expeditions and hunts, and the XP in expeditions, hunts and the Weekly World Raid. Duels and leaderboards only count raw steps, so heroes don't matter there. The bonus belongs to the whole line, so evolving or changing the hero's look never changes it.

10. How do I pick the right hero for a monster?

Tap a hero to see what it's strong against, and look at the monster card for its trait. When you deploy or swap a hero, the ones that counter today's monster are listed first and show the bonus. On Sundays the bonus goes by the boss.

Hearts and reviving

1. How does my hero lose hearts?

In an expedition, it loses 1 heart for each day that your squad doesn't defeat the monster, Sunday's boss included. It also loses 1 if a hunt runs out of time, if you lose a 1v1 duel, or if the world raid boss survives the week. Squad duels never cost hearts.

2. When is the heart taken?

For a missed day, 12 hours after the day ends, so squadmates who walked but haven't opened the app yet can still sync their steps. If late steps later show the monster was defeated after all, you get the heart back.

3. How many hearts does my hero have?

Common heroes have 3, Uncommon 4, Rare 5 and Epic 6. Evolving fills your hero up to its new number of hearts.

4. How do I get hearts back?

Rest the hero: it gets 1 heart back for every midnight it spends resting, up to full. Days you don't open the app still count. You can also buy a Salve (+1 heart, 50 coins) or a Restoration (all hearts, 200 coins) in the Shop.

5. Does a hero heal while it's fighting?

Not by itself. Only a hero that isn't in an expedition, hunt, duel or the raid heals from rest. Potions work on any living hero, wherever it is.

6. What happens when my hero runs out of hearts?

It falls and stops fighting. A fallen hero can't heal by resting or with potions, so the only way back is a revive. Send another living hero in its place so your steps keep counting.

7. How much does a revive cost?

200 coins for a Common, 600 for an Uncommon, 1,500 for a Rare and 2,500 for an Epic. The hero comes back with full hearts, in the same form and with its XP. Tap it in the Fallen list on Home.

8. What if I don't revive my fallen hero?

After 7 days it leaves your roster, and its XP goes with it. Home shows how many days you have left. Once it's gone, its line goes back in the Shop and you can buy the first form again.

Pets

Getting eggs

1. How do I get a pet?

Every pet hatches from an egg. You can buy eggs in Shop → Pets, and you get free eggs as you level up. Then you walk the egg until it hatches.

2. What eggs are there and what do they cost?

The Shop sells three eggs. A Common egg costs 2,000 coins, an Uncommon egg costs 10 embers, and a Rare egg costs 13 embers. During the Harvest Feast you can also earn a Harvest egg by walking.

3. How do I get embers?

Only Epic heroes earn embers. Each Epic hero in a fight earns 1 ember for every 10,000 steps it walks. A resting or fallen hero earns none.

4. Do I get any free eggs?

Yes. You get a free Common egg at level 5, a free Uncommon egg at level 10 and a free Rare egg at level 20. You get each one only once.

5. Why can't I buy an egg? It says "Restocks Monday" or "In your nest".

You can buy one egg of each type per week, and the Shop restocks on Monday. You also can't buy an egg while one of that type you bought is still in your nest. Hatch it first.

6. How do I see which pets an egg can hatch?

Tap the egg in Shop → Pets. Its page shows every pet it can hatch into, with the special pets last.

7. What is the Harvest egg?

An event egg you can't buy. You get one for each sweep of Fiends of the Feast. Its monsters and the Feast Crashers forays also have a small chance to drop one, and a smaller one once you've earned 4. It takes 15,000 steps, like an Uncommon egg, and hatches a Plump Turkey, Acorn Squirrel, Apple Hedgehog or Harvest Piglet, each as strong as an Uncommon pet. You get a new pet until you own all 4. It doesn't stop you buying an Uncommon egg in the Shop.

Hatching

1. How many steps does an egg take to hatch?

A Common egg takes 10,000 steps, an Uncommon egg 15,000 and a Rare egg 25,000. The steps add up over as many days as you need.

2. I bought an egg but it isn't moving. Why?

An egg only counts steps once you start it. Tap Start hatching when you get it, or Incubate on its card in Home → Pets.

3. Do the steps I walked earlier today count?

No. An egg counts from the moment you start it. If you start it at 6pm after 8,000 steps, it starts at 0.

4. Can I hatch more than one egg at a time?

No, only one egg walks at a time. You can switch to another egg whenever you like, and the first one keeps its steps and waits.

5. Do I need a hero out fighting for my egg to count steps?

No. Your egg counts all your steps, including your steps on hunts, whether or not a hero is deployed.

6. Do I have to tap anything when it's ready?

No. Once the egg reaches its goal, it hatches on its own the next time your screen is clear. If that doesn't happen, the egg's card in Home → Pets has a Hatch button.

7. What happens to extra steps after an egg hatches?

They carry over to your next egg. If you have another egg in your nest, it starts walking by itself right after the hatch.

8. Will I get a pet I already have?

Not at first. Every hatch is a new pet until you own all 8 regular pets of that egg type, or all 4 pets of a Harvest egg. After that, you can get repeats.

9. What are special pets and what are the odds?

Each egg in the Shop has two special pets. Each one has a 2.5% chance per hatch while you don't own it. Once you own a special, it can't hatch again until you own the whole set of 10.

10. Some new pets came out. Why can't I get them?

Nine new pets came out: Alfie Dog, Chill Capybara, Peruvian Cuy, Sleepy Vizcacha, Shiba Inu, Pink Axolotl, Woolly Sheep, Gem Carbuncle and Golden Tamarin. Only the newest version of the app can hatch them, so update your app.

What pets do

1. What does a pet do?

Bond a pet to a hero and that hero deals more damage and earns more daily XP. Common pets give +4% damage and +10% XP. Uncommon pets give +7% and +20%, and Rare pets give +10% and +30%.

2. Are special pets stronger?

A little. A special pet gives a bit more XP than the other pets of its type: +12%, +22% or +32%.

3. How do I bond a pet to a hero?

Tap Bond with hero right after it hatches, or tap the pet in Home → Pets. Pick any living hero and tap Bond. Each hero can have one pet.

4. Can I move a pet to a different hero?

Yes, as often as you like, for free. Tap the pet in Home → Pets, pick another living hero and tap Bond. Today's bonus goes to whichever hero wears the pet when the day ends.

5. When does the bonus start?

It counts from the day you bond the pet, for that whole day. If you move the pet, the days the hero already walked with it keep their bonus.

6. Where does the pet's bonus count?

It counts in squad expeditions and in hunts, and the XP you collect from a hunt includes it. It doesn't count in duels or the world raid.

7. Does a pet help an Epic hero?

Only with damage. Epic heroes don't earn XP, so the XP bonus does nothing for them.

8. What happens to my pet if my hero falls?

The pet comes off the hero, but you keep it. You can bond it to another living hero right away.

9. What happens when I hatch a pet I already have?

You get a copy. Each copy can be bonded to a different hero, so two heroes can walk with the same kind of pet.

10. What is Home → Pets?

It's your pet camp. Your eggs sit in the nest and your pets roam around it. Tap an egg to start it or hatch it, and tap a pet to bond it.

11. Can I pick which pet shows on my profile?

Yes. Tap the pet next to your hero on your profile and pick any pet you own, or none. It only changes how you look, never any numbers.

Squads

Joining and creating squads

1. How do I find a squad to join?

Open the Squads tab and go to SEARCH. Recruiting shows the squads you can join today, and All shows every squad, including closed and full ones. You can search by name and sort by squad level or by members.

2. A friend gave me a squad code. Where do I type it?

Type the 6-character code into the search field on the Squads tab. If you aren't in a squad yet, you can also tap Enter a code.

3. How do I invite someone to my squad?

Open your squad's Members tab and tap +. You can share an invite link, show a QR code, or search for a player and invite them in the app. Any member can invite, not only the leader.

4. What does the invite link do?

It looks like walkmettle.com/join/ABC234. If your friend has Mettle, it opens the app on the squad's join screen. If they don't, it sends them to the App Store or Google Play.

5. What's the difference between Open, By request and Closed?
  • Open: anyone can join with one tap.
  • By request: players ask to join, and a squad member lets them in.
  • Closed: the squad is off the Recruiting list, and the only way in is a link, a code or an invitation.
6. Who answers join requests?

Any member of the squad, not only the leader. Every member gets a notification, and the request shows on the Members tab. If you sent a request, you can cancel it while it waits.

7. Do I need to ask if someone sent me the link or code?

No. A link, QR code or code counts as an invitation, so you join straight away, even if the squad is By request or Closed. The only thing that stops you is a full squad.

8. How many players can a squad have?

A new squad holds 16. It gets one more slot at every even level up to 20, then at levels 23 and 26, up to 28 players. A full squad can't take anyone new until it levels up or someone leaves.

9. How many squads can I be in?

Up to 5 squads with other players, plus 1 solo squad with just you. You can also keep a second solo squad while you invite people to it, as long as that's 6 squads or fewer in all. Your steps count in all of them at once, and each squad pays its own coins. Each squad needs its own hero, because a hero fights in only one place at a time.

If you were in more before this limit, you keep them all. You just can't join or create another until you're back under the limit, so leaving one may not be enough.

10. Why can't I create a squad?

You can have 2 solo squads at a time. Invite someone to one of them, and once they join you can create another. You also can't create one if you're already in 6 squads in all.

11. How do I create a squad?

Tap + on the Squads tab. Pick a name (up to 32 characters), a time zone, who can join, an emblem and a banner. A new squad counts as your solo squad until someone joins it.

The expedition week

1. What is an expedition, and how do we start one?

It's your squad's fight for the week: a different monster every day Monday to Saturday, then a boss on Sunday. For your first week, any member taps Choose expedition on the squad's Hall, and the first pick counts for everyone. After that, the squad votes during the week for next week's expedition, and the winner starts by itself at midnight on Monday. Days before the start don't count, so start on Monday if you can.

2. Which expedition should we pick?

There are 11, from Beasts of the Misty Pines (6,000 HP a day) to Yaoguai of the Dynasty (50,000). Each is built for a squad size: Easy 2 to 4 players, Medium 4 to 8, Hard 8 to 16. Hard ones open at squad level 3. If your squad is bigger than the expedition's size, each extra player adds 500 HP to its monsters.

3. How do we fell a monster?

Walk. Every member with a hero deployed in the squad hits the same monster, and it falls when the squad's damage for the day reaches its HP. The Sunday boss only takes Sunday's steps.

4. Why is my hero still in the expedition after we beat the day's monster?

Your hero is in the expedition for the whole week, not one day. Beating the monster opens the squad's hunt board, and your hero keeps earning XP from your steps all day. The next monster comes at midnight on the squad's clock, and your hero fights that one too.

5. What do I get when a monster falls?

Every member with a hero in that squad gets coins: 35 to 105 for a daily monster and 120 to 370 for the Sunday boss, depending on the expedition. The squad also earns renown. Tap Claim on the report. If you miss it, the coins are paid once the day is over.

6. What happens if the monster survives?

Your hero in that squad loses 1 heart, and the same happens if the Sunday boss survives. The heart is taken 12 hours after the squad's midnight, so a squadmate's late steps can still save the day. With no hero deployed there, you deal no damage and lose no hearts.

7. I joined in the middle of the week. Do my steps count?

Yes, from the moment you join, once your hero is deployed. Steps you walked earlier that day, before you joined, don't count in that squad. In your first 24 hours in Mettle, they do count in your first 3 squads. You can't lose hearts or collect coins for days before you joined, or for a monster that fell before you got there.

8. Can I do an expedition on my own?

Yes. A squad of one can start any expedition its level allows, and every monster has half the HP. Coins and renown are the same as for a bigger squad. You can do one solo expedition a week, and if a second player joins, the HP goes back to the normal figure.

If you have 2 solo squads, only one of them can run an expedition alone each week. Invite someone to the other to start one there.

9. What is a sweep?

Felling all six daily monsters and the Sunday boss in one week, in an expedition started on Monday. The squad earns bonus renown and that expedition's banner. You don't need a sweep to unlock the expedition's hero: defeating each of its monsters once, over as many weeks as it takes, unlocks it in the Shop for you.

10. How can we beat every expedition if we can only pick one a week?

Be in more than one squad. Each squad runs its own expedition every week, and each needs its own hero from you. Unlocks are yours: defeat every monster of an expedition, in any squad and any week, and that expedition's hero unlocks for you.

11. How does the vote for next week work?

Once this week has an expedition, tap Vote for next week's expedition on the Hall. Everyone can see the votes and change theirs until midnight on Monday, squad time. The most votes wins. In a tie, the leader's vote decides if it's one of the tied picks; otherwise the winner is drawn at random.

12. What if nobody votes or picks?

For a squad that fought last week, last week's expedition starts again by itself at noon on Monday. Until midnight that Monday, any member can tap Change and pick another, and Monday's steps count for the new one.

13. How do I remind my squad to open the app?

Tap a squadmate's hero in the expedition, or open their profile, and tap Nudge. They get a push saying you need them in the fight. You can nudge each squadmate once a day. Mettle also reminds players by itself, for example in the evening when they've walked little.

14. What is the Harvest Feast?

A limited-time event. Its expedition, Fiends of the Feast, is Easy, for squads of 2 to 4, with 14,500 HP a day, or half that on your own. Defeat every one of its monsters to unlock the Kitchen Helper in the Shop, a hero who evolves up to the Feast Lord. Each sweep gives you a Harvest egg. There are also four event forays, the Feast Crashers, and your squad's camp dresses for the feast. The expedition leaves when the event ends.

15. I don't see the Harvest Feast.

Update your app. Only the newest version has it.

Running a squad

1. What is renown?

Your squad's points. The squad earns them by felling expedition monsters (400 to 1,450 each, depending on the expedition), the Sunday boss (3 times that), a sweep, squad hunts and squad duel wins. Renown never goes down. Solo hunts and the raid don't pay renown.

2. What does a squad level give us?

More member slots, more hunts at once, new hunts, new emblems and banners, and Hard expeditions at level 3. Level 2 takes 1,000 renown, level 3 takes 3,000, and level 10 takes 45,000. The top is level 50. Tap the info button on the Hall's level bar to see every level.

3. When does the squad's day start and end?

At midnight in the squad's time zone, the same for every member, wherever they live. The week starts Monday at midnight. Tap the monster to see how long is left.

4. Can we change the squad's time zone?

The leader can, in the squad's settings. The change starts with next week, so the week you're in now keeps its clock.

5. Who is the squad leader?

The player who created the squad. The leader can rename it, change its emblem, banner, time zone and who can join, and remove members. Everyone can invite, answer join requests, start the expedition and vote.

6. Where are the squad's settings? How do we change our emblem?

Open your squad from the Squads tab and tap the clipboard at the top right. That opens Manage squad: pick an emblem under Emblem, then tap Save. Only the squad leader sees the clipboard. New emblems unlock as your squad levels up.

7. Can someone be removed from a squad? Who decides?

Yes, and only the squad leader can do it, from the Members tab. A removed player's steps stop counting for the squad, and they leave its running hunts. Their hero comes back to rest with its XP, and the damage they already dealt stays with the squad.

8. What happens if the leader leaves?

The member who has been in the squad longest becomes the leader on their own. For now there's no way to hand over leadership on purpose.

9. How do I leave a squad?

Open the squad's Members tab and tap Leave squad at the bottom. Your steps stop counting for that squad, and you leave every hunt it has running.

If you're over the squad limit, you won't be able to come back or join another until you're under it.

10. Can I delete my squad?

Only if you're its only member and nobody else has ever been in it. Deleting can't be undone. If anyone else has been in the squad, even the leader can only leave it, and the squad carries on.

11. Is there a squad chat?

No, there's no chat in Mettle. The bell on your squad's page shows what your squad has been doing. To talk with other players, join the Mettle Discord from the top of Settings.

Hunts

Forays and bounties

1. What are forays and bounties?

They are short hunts against one monster, on a clock, alongside your squad's weekly expedition. Forays are for smaller groups and bounties for bigger ones. Both come in four ranks: Veteran, Elite, Champion and Dread.

2. How do I start a squad hunt?

Open your squad page, go to HUNTS and tap Choose a hunt. The board unlocks once your squad has felled today's expedition monster, or the boss on Sunday. Starting a hunt is free.

3. Who can join my hunt?

Any member of your squad can join a running hunt without an invite, until it is full. You can also recruit squadmates from the fight screen, and they get a push. Players outside the squad can't join.

4. Can I use a different hero in a squad hunt than in my expedition?

Yes, but it uses that squad's swap for the day. A squad hunt is fought by your squad's hero, so the new hero takes over the expedition too. A hero from another squad or the raid trades places with yours. For a second hero fighting at once, start a solo hunt.

5. How many heroes fit, and how long does a hunt last?
  • Forays: Veteran 4 heroes for 8 hours, Elite 6 for 10, Champion 8 for 12, Dread 10 for 16.
  • Bounties: Veteran 6 heroes for 12 hours, Elite 10 for 12, Champion 16 for 24, Dread 24 for 24.

The hunt ends early if the monster falls.

6. How many hunts can my squad run at once?

One at squad level 1. Your squad gets another slot at levels 3, 7, 12, 17 and 23, up to six. The same monster can't run twice at the same time.

7. What do I win?

When the monster falls, every member who walked 1,000 steps in the hunt gets the full coin reward. Forays pay 50 to 210 coins each and bounties 80 to 320. Your squad also gets renown. Your hero earns 1 XP for every 10 steps you walked in the hunt.

8. Does the hunt leader get extra coins?

No. "Leads the hunt" only shows who has dealt the most damage. When the monster falls, everyone who walked at least 1,000 steps in the hunt gets the same coins. Only the Weekly World Raid pays its three hardest hitters extra.

9. What happens if the clock runs out?

Nobody gets coins or renown, but your hero still keeps the XP it earned. Every hero still in the hunt loses a heart.

10. Can I leave a hunt?

Yes, tap Leave hunt on the fight screen. If others are still fighting, you lose nothing. If you're the last one in, leaving ends the hunt and costs a heart, unless you leave within 15 minutes of joining.

11. Do my steps count for the expedition and a hunt at the same time?

You can be in one squad hunt at a time across all your squads, plus one solo hunt. While you're in a squad hunt, your steps go to the hunt instead of that squad's expedition. Your other squads and your solo hunt still get them.

12. My steps showed up late. Do they still count?

Yes, if you walked them before the clock ran out. A hunt waits two hours after its clock for steps your phone sends late, and shows "Waiting for the last steps" during that time. Steps walked after the clock never count.

Solo hunts

1. What is a solo hunt?

A solo hunt is a foray you fight alone. Start it from the Battle tab under Solo hunts. You don't need a squad, and you don't have to clear an expedition first. You can run one solo hunt at a time, and nobody else can join it.

2. Which forays can I take alone, and how hard are they?

You can take Veteran and Elite forays, and more of them unlock as your player level rises. A solo foray has half the HP of the squad one. The clock stays the same: 8 hours for Veteran, 10 for Elite.

3. What does a solo hunt pay?

Veteran pays 75 to 105 coins and Elite pays 140 to 240, if you walk at least 1,000 steps in it. Solo hunts never pay renown. Your hero earns 1 XP per 10 steps either way. If the clock wins, your hero loses a heart.

4. Why can't I start a solo hunt?

A solo hunt needs a free hero, one that isn't in a squad's expedition, the raid or a duel. A fallen hero can't go until you revive it. If every hero you have is busy, you'll need another one from the Shop.

5. Does a solo hunt take steps away from my squad?

No. A solo hunt stacks on top of everything else. The same steps still count for your expeditions and your squad hunt.

6. When do my steps start counting in a solo hunt?

From the start of the hour you began it. Start at 4:40 and your steps from 4:00 count, unless your last solo hunt ended after 4:00.

7. What are the Halloween forays?

Three event forays: Murder of Crows, Candleling and Grave Robbers. They're on every squad board and on the solo board at any level until Monday, November 30, with an EVENT tag. Alone, they have half their HP like any solo foray.

8. What are the Feast Crashers?

Four event forays for the Harvest Feast: Freeloader (Veteran), Party Crashers and Grabby Granny (Elite), and Gourmand (Champion). They're on every squad board and on the solo board at any level, with an EVENT tag. Alone, they have half their HP like any solo foray. They can also drop a Harvest egg.

Weekly World Raid

1. What is the Weekly World Raid?

One giant boss that every player in the game fights together for a week. You'll find it on the Battle tab under HUNTS. You don't need a squad to join.

2. When does the boss change?

Each raid runs Monday to Sunday on Eastern Time. A new boss takes over at midnight Eastern, between Sunday and Monday.

3. How do I join?

Tap Join battle on the raid and pick a hero to send. It has to be a free hero, not one in a squad's expedition, a solo hunt or a duel. Joining is free, and it closes once the boss falls.

4. How is my damage counted?

Every step you walk counts, from the beginning of the day you joined. Your hero's rarity multiplies it, so a higher-rarity hero hits harder. The raid doesn't take steps from your other fights.

5. Do counters and pet bonuses count in the Weekly World Raid?

Not for now. In the raid your hero's rarity makes it hit harder, but "Strong against" and pet bonuses don't count toward its damage. They count in expeditions and hunts. A hero strong against the boss does earn its +10% XP.

6. Can I swap my raid hero or take it back?

You can't call it back, but you can swap it for another hero once a week. A hero from a squad trades places with it, which uses that squad's swap for the day. A hero in a duel or on a solo hunt can't come. Your hero comes home when the boss falls or when the week ends.

7. Does the boss get stronger when more people join?

No. Everyone fights the same boss, and its HP doesn't go up when more people join.

8. What do I win?

If the boss falls, everyone who joined gets 150 coins. The three hardest hitters get an extra 200, 150 and 100 coins. Your raid hero also earns XP from your walking all week.

9. What if we don't beat it?

If the boss is still standing when the week ends, every hero that joined loses a heart. Nobody gets coins that week.

Duels

Squad duels

1. How do I start a squad duel?

Open another squad's page (from Squads search or the Ranks boards) and tap Challenge to a squad duel. If you're in more than one squad, pick which one fights. Choose the number of days and send. Any member can send a challenge, and any member of the other squad can accept or decline it.

2. How many days does it last?

Between 1 and 7 days. The squad that sends the challenge picks the length, and the other squad sees it before accepting. A duel runs on whole calendar days, from midnight to midnight on each squad's clock.

3. When does it start?

The day after it's accepted. Either squad can withdraw until the first day begins. A challenge nobody answers expires after 3 days.

4. Which squads can duel?

Both squads need at least 2 members, and they can't share a member.

5. Can a squad fight in more than one duel at the same time?

No. A squad has one running duel at a time, plus one challenge it has sent. It can receive several challenges, but accepting one declines the rest.

6. Can a player be in two fighting squads?

Yes. If you're in two squads and each one is in its own duel, your steps count for both. You just can't be on both sides of the same duel, which is why two squads that share a member can't duel each other.

7. Can we duel the same squad again?

Yes, right away.

8. What if the other squad is bigger?

Bigger squads have an advantage. You see both squads' sizes before you accept, and declining costs nothing.

9. Who wins?

The squad with the most total steps. Only raw steps count: hero rarity, traits and pets don't matter. Only the members in the squad when the duel was accepted count.

10. How do we count steps between different time zones?

Each squad counts on its own squad time zone. Both squads walk the same dates (say Tue to Thu), each on its own clock. The first day is always one that hasn't started yet for either squad, so nobody gets a head start.

11. Does it take steps from our expedition or hunts?

No. No hero is sent. Every step still counts for your expedition and hunts as normal. The duel is a scoreboard on top.

12. What is the reward for a squad duel?
  • Win: every member of the winning squad who walked on a duel day gets coins, 100 for 1 day plus 50 for each extra day (400 for 7 days). The squad gets 300 renown per day (2,100 for 7 days).
  • Lose: nothing is lost. No hearts are lost.
  • Draw: nobody gets paid.
13. When are the results out?

About 12 hours after the last day ends for both squads, usually the next day at noon. The duel screen shows the time.

14. How do I get my coins?

Tap Collect on the result screen. If you miss it, open the duel from Past in the Battle tab's DUELS and tap Collect there.

15. I don't see squad duels.

Update the app. You need the latest version to see and answer challenges.

1v1 duels

1. How do I start a 1v1 duel?

Open the other player's profile (from your squad, your friends or the Ranks boards) and tap Duel. Pick the hero you send and the number of days, then send. They accept with a hero of their own, or decline.

2. How many days does it last?

Between 1 and 7 days. The player who sends the challenge picks the length.

3. When does it start?

The day after it's accepted. A challenge nobody answers expires after 3 days, and your hero is free again.

4. Why do I need to send a hero?

The hero is your fighter: its face is on the duel, it earns XP from your steps on the duel days, and it is what you risk. While it is in a duel it can't fight in an expedition or a hunt, so send one that is resting.

5. Can I send a hero that's in an expedition?

No. In the duel's hero list, heroes busy elsewhere are faded and can't be picked. Send a resting hero instead. Duels only count raw steps, so any hero does the same job.

6. Can I change my hero?

Yes, until the first day starts. After that it is locked in.

7. Can I back out?

Before it's accepted, you can withdraw your challenge. Once it's accepted, either player can withdraw until the first day starts. After that it has to be walked to the end.

8. Can I be in more than one 1v1 duel at the same time?

Yes, with different players, each with its own hero. On any one day you can have up to 3 one-day duels and 2 longer ones. A challenge you sent or an open duel you posted counts until it's answered. You can only have one duel at a time with the same player.

9. Who wins?

The player with the most steps over the duel days. Only raw steps count: hero rarity, traits and pets don't matter.

10. How do we count steps between different time zones?

Each player counts their own local days. Lima and Madrid both walk the same Wednesday, each from their own midnight to midnight, and the two totals are compared once both days are over.

11. What is the reward for a 1v1 duel?
  • Win: coins, 100 for 1 day plus 50 for each extra day (400 for 7 days).
  • Lose: your hero loses a heart.
  • Draw: nobody wins coins and nobody loses a heart.

Your hero earns XP on every duel day either way.

12. When are the results out?

Once both players' last day is over and both phones have opened the app. If the other player never comes back, it settles on what was counted 2 days after the last day.

13. What if they keep declining?

Two declines in a row from the same player give them a day off from your challenges.

Open duels

1. What is an open duel?

A 1v1 duel you post without picking a rival. The first player who accepts it is your rival, and from then on it is an ordinary 1v1 duel.

2. How do I post one?

In the Battle tab's DUELS, open the Open duels section and tap Open duel. Pick your hero, the number of days and who can take it, then post.

3. Who can take it?

You choose: All players, or Friends.

4. How many days does it last?

Between 1 and 7 days, your choice when you post. It starts the day after someone accepts it.

5. How do I accept one?

Open an open duel from the Open duels section, tap Accept and pick your hero. If someone else got there first, it says so.

6. Can I post more than one?

No, one open duel at a time.

7. Can I change my hero while it waits?

No. Withdraw it and post it again. Once someone takes it, either player can change hero until the first day starts, as in any 1v1 duel.

8. What if nobody takes it?

It stands for 3 days, then it is withdrawn and your hero is free again. You can also withdraw it yourself at any time before someone takes it.

9. What is the reward?

The same as a 1v1 duel: coins for the winner, 100 for 1 day plus 50 for each extra day, and a heart lost by the loser's hero.

10. I don't see open duels.

Update the app. You need the latest version to see, post and take open duels.

Shop

Coins

1. How do I earn coins?

By walking with your squad and winning fights. Coins come from expedition monsters and Sunday bosses, forays and bounties, the weekly raid, duels you win, and topping the steps leaderboard. You also start with 500 coins.

2. I'm in three squads. Do I get paid three times?

Yes. Every squad's expedition pays you on its own, and so does every hunt you're in. There is no daily cap.

3. Does the leaderboard pay anything?

Yes. If you finish a day with the most steps of all players, you win 100 coins. If you finish a week (Monday to Sunday) on top, you win 300. Ties all win, and you collect the prize in the app.

4. Does reaching my 10,000-step daily goal give coins?

No. The daily goal celebrates your streak, but it doesn't pay coins.

5. Do I have to open every squad to collect my coins?

No. Your squads' rewards are collected for you at the end of each day, and a summary shows what you earned. You can also tap Collect all rewards on the Battle tab.

6. I'm out of coins and all my heroes are down. Am I stuck?

No. If you have no living hero to send and can't afford a new one, walk 10,000 steps in a day. That earns you 500 coins, enough for a Common hero.

Embers

1. What are embers?

Embers are the rare second currency, shown next to your coins. You earn them with Epic heroes and spend them on the rarer pet eggs.

2. How do I earn embers?

Send an Epic hero into any fight: an expedition, a hunt, the raid or a duel. You earn 1 ember for every 10,000 steps you walk while it fights. An Epic hero's row on Home shows how close you are to the next one.

3. If I have two Epic heroes fighting, do I earn double?

Yes. Each Epic in a fight counts your steps on its own. Two Epics in battle turn 10,000 steps into 2 embers.

4. Do Epics earn embers in the raid, duels or solo hunts?

Yes. An Epic earns embers in every fight. A hunt's embers land when you collect the hunt.

5. Do my steps toward an ember carry over to the next day?

Yes. Steps toward an ember add up across days. If you walk 9,000 today, 1,000 more tomorrow finishes the ember.

6. What can I buy with embers?

Pet eggs: the Uncommon egg costs 10 embers and the Rare egg costs 13. You can't buy embers with coins.

The Shop

1. What does the Shop sell?

The Shop has three tabs. Heroes sells new heroes, Pets sells eggs, and Potions sells healing and XP potions. Everything is paid for with coins or embers.

2. Does anything cost real money?

No. Everything in the Shop is bought with coins or embers you earn by walking.

3. What do the potions do?
  • Salve (50 coins) heals 1 heart.
  • Restoration (200 coins) heals all hearts.
  • Awakening (300 coins) gives 1,000 XP.
  • Ascension (750 coins) gives 3,000 XP.
  • Apotheosis (1,500 coins) gives 6,000 XP.

XP potions can evolve your hero.

4. Can I save a potion for later?

No. You pick the hero when you buy, and the potion is used right away. The Shop only lets you pick a hero it can help.

5. Why are the XP potions sold out?

They're limited each week: 3 Awakening, 1 Ascension and 1 Apotheosis. They restock every Monday. Healing potions never sell out.

Other

Friends and the app

1. Where can I find players to add as friends?

Tap the friends button next to + at the top of the Squads tab. There you can search players by name, share your friend link or show your QR code, and see your friends list. You can also tap Add on any player's profile, from your squad, a hunt or the Ranks boards. To meet new players, join the Mettle Discord from the top of Settings.

2. Can I play on two phones with the same account?

Yes. Sign in with the same account on each phone, and your heroes, coins and squads are on both.

  • iPhone and Android: only with Google sign-in. Android has no Apple sign-in, so an account made with Apple stays on iPhone.
  • Steps: Mettle doesn't add the two phones together, so walk with the phone or watch that tracks your steps.

If one phone stops syncing, sign out in Settings and sign back in.

3. Is there a dark mode?

No. Mettle always uses its own light look, even when your phone is set to dark mode.